One tidy foundation — for a game that runs on more than one screen
A shared project structure set up carefully from the start, with input handling that covers touch and controller, and a working sample build on two platforms — something solid you can extend on your own terms.
A foundation worth building on
A shared project structure
Code organised for multi-platform from day one — not retrofitted later when changing it is more expensive and more disruptive.
Consistent input handling
Touch and controller inputs handled in a unified way — so the game feels natural on a phone and equally at home with a gamepad.
A verified sample build on two targets
Not just configuration — an actual build confirmed working on two platforms, so you can see the foundation in action before extending it.
Starting multi-platform the right way is harder than it sounds
Most studios building for multiple platforms start with the best intentions — a single codebase, a clean separation between game logic and platform-specific code. But in practice, early decisions about project structure compound quickly, and by the time the issues surface they're woven into everything.
Input handling is a particular sticking point. Touch, controller, and keyboard each behave differently, and a naive approach results in conditional branches scattered through the codebase. Untangling that later, mid-development, is one of those tasks that takes far longer than it looks and tends to introduce new bugs while solving old ones.
A careful setup so you can build forward cleanly
The Single-Codebase Setup is focused, practical work. We establish a shared project structure that separates platform-specific concerns from game logic, set up a unified input layer for touch and controller, and verify the result with a sample build on two targets of your choice.
The deliverable is something you can extend yourself — not a dependency on further work with us. We document the structure and the input system clearly so your team understands what they have and can move forward independently. The pace is relaxed and iterative; if something needs adjusting mid-setup, we address it rather than deliver something that only partly fits.
A steady process with clear checkpoints
Scope conversation
We discuss your engine, your target platforms, and the game's input requirements before any work begins.
Structure setup
The shared project layout is established and reviewed with you before the input layer work begins.
Input handling and build
The unified input system is implemented and a sample build is verified on your two chosen platforms.
Handoff with docs
You receive the project with internal notes explaining the structure and how to build on it independently.
One service, clearly priced
Single-Codebase Setup
One-time development service
The fee covers the work listed above. There's no maintenance contract or requirement to continue working with us — the project you receive is designed so your team can take it forward without needing further involvement from our side.
Principles behind the approach
Structure first
Multi-platform organisation retrofitted onto a single-platform project is significantly more disruptive than starting with it. The setup cost at the beginning is much smaller than the rework cost later.
Input abstraction matters
A thin, consistent abstraction over input methods means the game code doesn't need to know whether a tap or a button press triggered it. That separation keeps feature development cleaner over time.
Proof over theory
A confirmed working build on two targets reveals integration issues that configuration reviews miss. Delivering a running build — not just a setup — means you know the foundation is solid before you build on it.
Realistic timeline
The work involved in a Single-Codebase Setup varies depending on your engine and target platforms. A rough range is one to two weeks from the initial scope conversation to handoff. We'll give you a more specific estimate after we understand your project — and we'll tell you if anything looks likely to take longer before we begin.
Work that's yours, completely
The deliverable is fully yours
Everything we set up belongs to your studio. There are no licence conditions, no usage restrictions, and no requirement to work with us again. It's your project.
We scope carefully before we start
If anything about the setup doesn't fit your project once we understand it better, we'll tell you — before any work begins. There are no surprises mid-delivery about scope or cost.
Questions are always welcome
Not sure whether your engine or platforms are a good fit for this service? Reach out before booking and we'll give you an honest answer. There's no pressure to proceed if it turns out something else fits better.
Three straightforward steps
Start your multi-platform game on solid ground
A clean foundation is much easier to establish at the beginning than to reconstruct later. If you're planning a multi-platform release and haven't set up the structure yet, this is a reasonable time to get it right.
Two more ways Bridgeplay can help
Platform Fit Consultation
A focused planning session to help you decide which platforms genuinely suit your game, with a short written roadmap delivered after.
Build & Bundle Check
A careful per-platform review of how your game packages for each store, with clear notes on anything worth addressing before submission.