Bridgeplay
Single-Codebase Setup
Development Service

One tidy foundation — for a game that runs on more than one screen

A shared project structure set up carefully from the start, with input handling that covers touch and controller, and a working sample build on two platforms — something solid you can extend on your own terms.

What you get

A foundation worth building on

A shared project structure

Code organised for multi-platform from day one — not retrofitted later when changing it is more expensive and more disruptive.

Consistent input handling

Touch and controller inputs handled in a unified way — so the game feels natural on a phone and equally at home with a gamepad.

A verified sample build on two targets

Not just configuration — an actual build confirmed working on two platforms, so you can see the foundation in action before extending it.

The challenge small studios face

Starting multi-platform the right way is harder than it sounds

Most studios building for multiple platforms start with the best intentions — a single codebase, a clean separation between game logic and platform-specific code. But in practice, early decisions about project structure compound quickly, and by the time the issues surface they're woven into everything.

Input handling is a particular sticking point. Touch, controller, and keyboard each behave differently, and a naive approach results in conditional branches scattered through the codebase. Untangling that later, mid-development, is one of those tasks that takes far longer than it looks and tends to introduce new bugs while solving old ones.

Project structure decisions made under pressure
Early in development, there's rarely time to research what a multi-platform structure should look like. The result is often a layout that has to be reworked before the second platform is even started.
Input systems that grow tangled
Handling touch and controller in parallel from the start is different from bolting one onto an existing system. The latter approach tends to accumulate edge cases over time.
No confirmation that the setup actually works
Configuration and theory are different from a build that runs. Many multi-platform setups look fine on paper but surface integration issues only when a real build is attempted on a second target.
What we deliver

A careful setup so you can build forward cleanly

The Single-Codebase Setup is focused, practical work. We establish a shared project structure that separates platform-specific concerns from game logic, set up a unified input layer for touch and controller, and verify the result with a sample build on two targets of your choice.

The deliverable is something you can extend yourself — not a dependency on further work with us. We document the structure and the input system clearly so your team understands what they have and can move forward independently. The pace is relaxed and iterative; if something needs adjusting mid-setup, we address it rather than deliver something that only partly fits.

Shared project structure — a layout that keeps platform-specific code separated and your game logic portable from the start.
Unified input handling — touch and controller inputs routed through a consistent abstraction so neither feels like an afterthought.
Sample build on two platforms — confirmed working on your chosen targets, so the foundation is proven before you build on it.
Clear internal documentation — notes on the structure and input system so your team knows what they have and how to extend it.
Working together

A steady process with clear checkpoints

1

Scope conversation

We discuss your engine, your target platforms, and the game's input requirements before any work begins.

2

Structure setup

The shared project layout is established and reviewed with you before the input layer work begins.

3

Input handling and build

The unified input system is implemented and a sample build is verified on your two chosen platforms.

4

Handoff with docs

You receive the project with internal notes explaining the structure and how to build on it independently.

Investment

One service, clearly priced

Single-Codebase Setup

One-time development service

$720 USD
One-time investment
Shared project structure setup
Unified touch and controller input layer
Sample build verified on two platforms
Internal documentation of structure
Pre-work scope conversation included
Fully yours to extend independently

The fee covers the work listed above. There's no maintenance contract or requirement to continue working with us — the project you receive is designed so your team can take it forward without needing further involvement from our side.

Why it works

Principles behind the approach

01

Structure first

Multi-platform organisation retrofitted onto a single-platform project is significantly more disruptive than starting with it. The setup cost at the beginning is much smaller than the rework cost later.

Input abstraction matters

A thin, consistent abstraction over input methods means the game code doesn't need to know whether a tap or a button press triggered it. That separation keeps feature development cleaner over time.

03

Proof over theory

A confirmed working build on two targets reveals integration issues that configuration reviews miss. Delivering a running build — not just a setup — means you know the foundation is solid before you build on it.

Realistic timeline

The work involved in a Single-Codebase Setup varies depending on your engine and target platforms. A rough range is one to two weeks from the initial scope conversation to handoff. We'll give you a more specific estimate after we understand your project — and we'll tell you if anything looks likely to take longer before we begin.

Our commitment

Work that's yours, completely

The deliverable is fully yours

Everything we set up belongs to your studio. There are no licence conditions, no usage restrictions, and no requirement to work with us again. It's your project.

We scope carefully before we start

If anything about the setup doesn't fit your project once we understand it better, we'll tell you — before any work begins. There are no surprises mid-delivery about scope or cost.

Questions are always welcome

Not sure whether your engine or platforms are a good fit for this service? Reach out before booking and we'll give you an honest answer. There's no pressure to proceed if it turns out something else fits better.

Getting started

Three straightforward steps

1
Tell us about your project
Drop us a message at info@beachsunsetphotostudio.com or use the contact form. Your engine, the platforms you're targeting, and a brief sense of your game type are enough to start with.
2
Scope conversation
We'll have a short conversation to confirm the scope — platforms, input requirements, any constraints we should know about — and give you a realistic timeline before anything is confirmed.
3
Setup, build, handoff
We do the work, confirm the sample builds with you along the way, and hand over the project with documentation. From there, it's yours.
Single-Codebase Setup

Start your multi-platform game on solid ground

A clean foundation is much easier to establish at the beginning than to reconstruct later. If you're planning a multi-platform release and haven't set up the structure yet, this is a reasonable time to get it right.

Other services

Two more ways Bridgeplay can help

Consultation

Platform Fit Consultation

A focused planning session to help you decide which platforms genuinely suit your game, with a short written roadmap delivered after.

$260 USD Learn more →
Review

Build & Bundle Check

A careful per-platform review of how your game packages for each store, with clear notes on anything worth addressing before submission.

$390 USD Learn more →